What went wrong with Pokémon Go? Three lessons from its plummeting player numbers

Just a few months ago Pokémon Go was showing brands how to use geolocation and gamification to deliver huge results in profit and customer engagement. So what happened? Mark Humphery-Jenner discusses in this cross-posting from The Conversation.

Pokémon Go is in rapid decline. Since launching in July and soaring in popularity, it had lost at least a third of its daily users by the middle of August.

mark-humphery-jenner-unsw-ap-finance

By mid-September, daily revenues had fallen from US$16m per day to US$2m (excluding the 30% app store fee) and daily downloads had declined from a peak of 27 million to 700,000.

Of course, many mobile games – especially ones that trigger a worldwide craze – suffer declines in usage over time. Pokémon Go still generates significant revenues, but its precipitous decline has seen it labelled a fad and nicknamed “Pokémon Gone”.

Subscribe to keep reading

Your daily source for the latest headlines, in-depth analysis, and breaking stories from around the globe.

Subscribe

Get the latest media and marketing industry news (and views) direct to your inbox.

Sign up to the free Mumbrella newsletter now.

"*" indicates required fields

 

SUBSCRIBE

Sign up to our free daily update to get the latest in media and marketing.